

Particularly when defending, you need to be sure that you have all the angles covered.īuildings can be destroyed, machine guns, mortars and anti-tank guns need to be crewed, and units earn experience and become more effective as they fight, making it crucial to reinforce and protect your best units rather than expose them to stupid risks or leave them to die. Face a heavy machine gun or an anti-tank weapon in the wrong location and it’s ineffective. Units can occupy buildings and take cover for protection, while line of sight is just as important as position.

Taking control points affects the flow of resources, which in turn controls the units you can request and the abilities and equipment you can use. Otherwise, Company of Heroes 2 sticks pretty close to the template set down by the original. As cover and the direction of the wind also has an effect, it gives a new level of depth to certain missions, not to mention an almost tangibly chilly atmosphere.Ĭompany of Heroes 2: Gameplay Fundamentals This makes keeping your troops warm a real necessity, and removing enemy sources of warmth a valid strategy. Not only does snow hamper your visibility and your troops’ movement, it can also be a killer, freezing units to death unless they’re near a fire or in cover. There’s plenty of variety to the missions, as the action moves from huge, city-wide battles to tense, small-squad operations in the wilds, and there’s plenty of opportunity to explore one of the sequel’s best new features: weather that actually has an impact on how you play. Once you’re actually playing, however, the Eastern Front setting turns out to be brilliant. Not only are the cinematics weak, but it’s hard to balance the cut-scenes themes of ‘war is hell’ and ‘does the end justify the means’ when the rest of the game seems hell-bent on answering ‘sure, but at least it’s spectacular’ and ‘yup, bung another squad of conscripts on the firing line.’ It’s played out as a series of flashbacks for a Soviet lieutenant being interrogated in a post-war gulag, and this framing structure is easily the worst thing about the game.

Perhaps its smartest idea is to move the action away from Normandy in 1944 and to the Eastern Front in 1941. Company of Heroes 2: Welcome to the Eastern Front
