

The Zombie Bears cover a larger area than the Zombie Charger. Zombie Bears: instead of a charging Zombie summons three Zombie Bears, each bear dealing 520% damage as Poison.It does not pierce through enemies, instead exploding on impact or after traveling 40 yards dealing 680% damage as Fire to all enemies within 12 yards of itself. Explosive Beast: instead of a charging Zombie, summons a fast Zombie Dog (does not benefit from enhancements of regular Zombie Dogs) that rushes forward.In addition, any enemy that is hit by a Zombie Bear is Chilled (moving 60% slower) for 2 seconds. If you don't come across this while we are live, there will be timestamps in. Doing some Diablo 3 Leveling 1-70 Solo Witch Doctor gameplay live tonight. Lumbering Cold: instead of a charging Zombie, summons seven faster Zombie Bears charging in all directions each dealing 280% damage as Cold. Diablo 3 Leveling 1-70 Solo Witch Doctor.Undeath: if the Zombie Charger kills any enemies, it will reanimate when completely decayed and charge at random nearby enemy again with damage reduced to 480%.The range does not change, but the tower can be created anywhere within 20 yards of the Witch Doctor not just right next to them. Pile On: instead of a charging Zombie, summons a tower of Zombies that falls over in 1 second, dealing 880% damage as Physical to enemies it hits.Zombie Charger may not pass through obstacles and walls, including Waller affix barriers. Each enemy it passes through or even touches suffers Poison damage.

Summons a Zombie right next to the Witch Doctor that charges forward in the cursor's direction, piercing through enemies and falling apart as it runs, completely decaying after 35 yards.
